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#311 : Exil forcé (2/2)

Richard Woolsey et le général O'Neill sont prisonniers des Asurans sur Atlantis. L'équipe de Sheppard, incluant le Dr. Beckett et le Dr Weir, décident de les secourir en volant pour cela un Jumper afin de rejoindre Atlantis.

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5 - 3 votes

Titre VO
The Return Part II

Titre VF
Exil forcé (2/2)

Première diffusion
20.11.2006

Plus de détails

Scénariste(s) : Martin Gero
Réalisateur(s) : Brad Turner

Sur Atlantis, Richard Woolsey semble se cacher dans une partie sombre de la cité lorsqu'il entend un bruit suspect. Il se lève et demande s'il s'agit d'O'Neill : ce dernier surgit alors en soulignant que s'il avait été un Réplicateur, Woolsey venait juste de révéler sa position. O'Neill a ramené un peu de nourriture et informe Woolsey que la salle de la Porte est pleine d'Asurans et qu'ils ne pourront jamais rejoindre le hangar à Jumper. Woolsey trouve du réconfort dans le fait qu'ils peuvent se cacher dans cette partie de la cité privée de détecteurs, en attendant les secours. Toutefois, O'Neill lui apprend qu'il n'y aura pas d'équipe de secours car il a donné des ordres très clairs : en cas de situation hors de contrôle, le général Landry détruira la cité avec des bombes.

Dans la salle de contrôle, la Porte s'active. Les Asurans tentent d'activer le bouclier mais le programme de McKay a fait son effet en empêchant l'activation. Sheppard espère que leur plan va marcher, et le Jumper franchit la Porte. Les Asurans ouvrent le feu sur le Jumper arrivé dans la salle de commande mais il est équipé d'un bouclier. Sheppard contacte O'Neill par radio afin de savoir s'il se trouve près de la salle de la Porte ; O'Neill lui indique que non et cela semble être une bonne nouvelle. John ordonne de déposer le paquet et le Jumper quitte la salle en détruisant les vitres derrière la Porte des Etoiles. Le paquet en question est une petite mallette noire émettant des bips de plus en plus rapprochés : au bout de quelques secondes, la salle de la Porte explose. Sheppard constate que le plan a apparemment bien marché, et il dirige le Jumper vers l'espace.


Générique


Woolsey est inquiet car il a entendu l'explosion, tandis que O'Neill reste très stoïque. Sur Terre, Landry se rend compte que Sheppard ne va pas revenir et ordonne au sergent Harriman de supprimer leurs codes d'identification au cas où ils se feraient capturer. Le général semble bien déterminé à suivre les ordres et demande à ce que le docteur Lee vienne dans son bureau.

Dans la galaxie de Pégase, le Jumper est en orbite autour de la planète d'Atlantis. Teyla se demande s'ils ne devraient pas informer O'Neill de leur plan mais Sheppard préfère attendre qu'ils reviennent près de la cité pour le faire. McKay est plus sceptique car il ne va pas être en mesure de repasser le bouclier en mode invisible. Sheppard espère que l'explosion a privé les Asurans de détecteurs mais comme le souligne Weir, ils peuvent rebâtir très rapidement. Selon McKay, ils ont environ deux heures avant qu'ils aient remis en marche les systèmes principaux. Les détecteurs du Jumper repèrent quelque chose, ou plutôt quelqu'un : il s'agit de Niam, l'Asuran qu'ils avaient du laisser dans l'espace. Teyla se demande s'ils ne vont pas être à leur tour contaminé par un nanovirus, mais selon Beckett le séjour dans l'espace et l'exposition directe à des radiations ont extrêmement diminué ses niveaux d'énergie et il ne devrait pas être capable de reprendre conscience. Ronon se tient tout de même prêt en cas d'imprévu.

Sheppard parvient à récupérer Niam dans le compartiment arrière du Jumper : celui-ci semble effectivement inconscient mais Sheppard et Ronon se tiennent quand même prêt avec les armes anti-réplicateurs. McKay pense qu'il lui reste suffisamment d'énergie pour leur plan et qu'il pourrait presque le ranimer : effectivement, les doigts de Niam bougent un peu. Sheppard dit juste à McKay de se dépêcher de charger le programme.

Sur Atlantis, les Asurans tentent de réagir à l'explosion en redirigeant les systèmes principaux sur d'autres terminaux. Ils ont disposé des Asurans dans toute la cité afin de pouvoir repérer visuellement un éventuel retour du Jumper. Les Asurans ont également détecté la communication établie avec O'Neill et ils vont donc lancer des opérations de recherche. Apparemment, tous les Anciens sont morts et les Asurans doivent donc trouver les Terriens avant que l'équipe de secours ne revienne.
Dans le Jumper, McKay a terminé de charger le programme mais ils doivent malgré tout se rapprocher de la cité car Rodney ne veut pas transférer trop d'énergie à Niam pour transmettre le virus, de peur qu'il ne se réveille. Sheppard dirige le Jumper vers Atlantis.

Au SGC, le docteur Lee tente de justifier son erreur en disant au général Landry que visiblement ils prévoyaient ça depuis longtemps. Toutefois, le général n'est pas intéressé par ses explications et veut plutôt savoir comment rendre inactif le pont inter-galactique qu'ils ont mis en place. Lee est plutôt surpris car ils viennent de le terminer, toutefois il pense qu'une bombe Mark 9 au niveau de la base spatiale devrait suffire à tout désactiver. Landry lui ordonne de coordonner tout ça.

Le Jumper se rapproche d'Atlantis et McKay commence à diffuser le signal. Le vaisseau est repéré par un Asuran et des drônes sont lancés. Ils ne sont pas encore assez prêt pour que le programme "gèle" les Asurans et Sheppard s'engage donc dans un slalom entre les tours de la cité avec les drônes. A l'intérieur, Woolsey entend un des drônes exploser et semble toujours aussi inquiet ; il tente de se renseigner auprès d'O'Neill mais comme le souligne ce dernier, il ne l'a pas quitté donc il n'a pas plus d'informations. Le programme ne fait toujours pas effet et Sheppard décide donc de tenter une autre approche. Il rentre les réacteurs et précipite le Jumper dans l'eau, semant ainsi les drônes.

A l'intérieur, Woolsey se demande pourquoi ils ne les ont pas encore recontacté mais à ce moment là, Sheppard les joint par radio. John les informe qu'ils essayent de rentrer dans la cité grâce à un hangar à Jumper sous l'eau, ou du moins ce qu'ils espèrent être un hangar à Jumper. O'Neill est surpris d'entendre la voix du docteur Weir et surtout que Landry l'ai laissé participer à une mission de secours comme celle-là. Elizabeth lui apprend alors que le général Landry n'a pas donné son accord pour cette mission, ce qui signifie qu'ils n'ont pas avec eux plusieurs dizaines de soldats surentraînés. McKay est prêt à ouvrir la porte du hangar, mais O'Neill tient quand même à préciser à Sheppard que s'il n'échoue pas lamentablement, il sera de toute façon viré.

Le Jumper pénètre dans le hangar et Sheppard "pose" le vaisseau. McKay verrouille la porte et tente d'évacuer l'eau du hangar mais cela ne fonctionne pas. Toutefois, comme le remarque Elizabeth, l'eau pénètre dans le Jumper, très certainement à cause des dommages infligés par les drônes. Sheppard ordonne alors à Rodney d'ouvrir la porte extérieure pour qu'ils trouvent autre chose mais à nouveau, McKay ne peut pas le faire car la porte est apparemment bloquée. Weir pense qu'il doit y avoir un système manuel, ce que confirme McKay. Sheppard veut nager jusqu'à là mais la salle de contrôle n'est pas accessible de leur côté. Il ne leur reste plus qu'à faire appel au général O'Neill afin de résoudre la situation.

O'Neill et Woolsey suivent les indications de McKay afin de trouver une trappe qui les mènerait aux commandes. Toutefois, le niveau inférieur est complètement inondé et O'Neill va devoir s'occuper de ça en apnée. Le général se renseigne pour savoir ce qu'il doit faire une fois devant la console de commande : selon McKay, le système manuel devrait se situer en plein milieu, il devrait être assez facile à repérer. O'Neill se lance et se dirige à la nage vers la salle de commande. Il repère une console mais celle-ci possède de nombreux leviers et O'Neill semble un peu perdu. Il retourne jusqu'à Woolsey et contacte McKay par radio, en lui disant qu'il n'a aucune idée de quel levier il doit se servir. Rodney insiste sur le fait qu'il doit être très facilement repérable. O'Neill retourne en apnée à la console et tente d'activer des leviers : le premier semble réactiver l'énergie sur la console, mais le second ferme la porte de la salle. Grâce à une troisième commande, O'Neill parvient à rouvrir légèrement la porte. Il tente alors un dernier levier qui semble effectivement activer l'évacuation de l'eau dans le hangar. Cependant, il faut le maintenir levé pour qu'il continue de faire effet. O'Neill n'a plus le temps et doit retourner à la surface avant de manquer d'air.

De retour auprès de Woolsey, il est contacté par McKay qui lui demande pourquoi il n'a pas continué, mais O'Neill lui explique que le levier doit être maintenu levé. Il retourne en apnée à la salle de commande pour continuer sa mission. Pendant ce temps, Woolsey entend des bruits de pas et prépare son P90. O'Neill a terminé d'évacuer l'eau mais Sheppard et son équipe se rendent compte que quelque chose ne va pas lorsque Woolsey ne répond pas à leur appel radio. O'Neill retourne à la surface seulement pour se retrouver encerclé par des Asurans.

Woolsey et O'Neill sont amenés dans une des cellules d'Atlantis. Les Asurans veulent savoir où sont les autres. Pendant ce temps, Sheppard et le reste de l'équipe arrivent au niveau de la trappe et trouvent des douilles de P90. Sheppard demande à Rodney, resté dans le Jumper, d'activer le virus, et McKay fait ce qu'il peut. Les Asurans interrogent leurs prisonniers mais O'Neill ne fait que de l'humour. Les Asurans s'approchent alors d'eux pour sonder leur esprit. Dans l'esprit d'O'Neill, un des Asurans est plutôt impressionné par sa résistance à l'interrogation mentale mais cela ne l'empêchera pas de trouver l'information qu'il cherche : apparemment il finit par trouver ce qu'il veut. L'interrogation cesse et Woolsey est assez choqué par cette expérience.

Dans le Jumper, McKay est presque prêt à envoyer le virus mais il se rend compte tout à coup que Niam est revenu à la vie. Alors que Niam va l'attaquer, Rodney n'a d'autre choix que de le détruire avec une arme anti-réplicateur. Affolé, il demande à Sheppard et aux autres de revenir au Jumper car ils ont besoin d'un nouveau plan.

L'équipe est de retour au Jumper et pense qu'en interrogeant O'Neill et Woolsey, les Asurans ont été mis au courant de leur présence et ont pu réactiver Niam, anéantissant ainsi leur plan. McKay a besoin d'un Asuran pour envoyer le virus, mais Ronon souligne qu'au moins les armes marchent. Toutefois, elles ne fonctionneront qu'un certain nombre de fois, le temps que les Asurans identifient la fréquence et trouvent une parade. Le virus les aurait empêché de se protéger mais ils sont maintenant limités. McKay a alors une autre idée : il a besoin de C4 et veut qu'ils se séparent en petites équipes.

Dans une salle de contrôle, les Asurans discutent pour savoir s'ils doivent rechercher les humains ou se concentrer sur les réparations, récupérant ainsi les détecteurs. Ils vont devoir démanteler leur vaisseau afin d'avoir suffisamment de matériel pour réparer, mais ensuite ils pourront repérer les humains très facilement.

Sheppard arrive à la cellule de Woolsey et O'Neill, détruisant deux gardes au passage. Rodney l'a accompagné afin de les libérer mais les codes de la cellule ont été changés et il a besoin de temps pour l'ouvrir. O'Neill en déduit que le plan A n'a pas marché, et Mckay l'informe qu'il veut utiliser du C4 pour aider le Dédale. Woolsey en déduit qu'ils veulent détruire le bouclier permettant ainsi la téléportation d'une bombe au sein de la cité, mais il est surtout inquiet car cela veut dire qu'ils pourraient tous mourir. Rodney se veut rassurant en disant qu'ils peuvent récupérer un Jumper dans le hangar et se mettre à couvert, en partant du principe qu'il parvienne à rouvrir la porte sous l'eau. Sheppard intervient car des Asurans ne sont pas loin ; Rodney n'a pas le temps de libérer Woolsey et O'Neill, et Sheppard le trouve stupide de leur avoir dévoilé leur plan.

Au SGC, un message du Dédale qui stationne au site alpha de la galaxie de Pégase est reçu. Le colonel Caldwell veut savoir ce qu'il doit faire, mais pour Landry les ordres sont toujours les mêmes et son objectif est donc de faire exploser Atlantis.

Sur Atlantis, Beckett et Teyla ont planté le C4 sur un des générateurs du bouclier. Weir et Ronon ont également fini leur mission, mais s'inquiètent de ne voir aucun Asuran dans les parages. McKay et Sheppard terminent également mais ils entendent un son étrange : en vérifiant sur une console, Rodney se rend compte que les Asurans étaient occupés à réparer la cité et qu'ils sont sur le point de la faire décoller ! Sheppard et McKay se demandent comment stopper le décollage ; John pense que la chaise de contrôle des drônes est active étant donné que les Asurans les ont utilisé contre eux. Il veut les utiliser pour détruire la propulsion de la cité. Beckett et Teyla vont devoir s'occuper de ça car ils sont les plus proches.

Teyla s'occupe des Asurans gardant la chaise et Beckett se met au travail. Dans la salle de contrôle principale, les Asurans ont récupéré les principaux systèmes. Carson envoie trois drônes pour détruire la propulsion ; il réussit juste avant que des Asurans arrivent dans la salle et les capturent lui et Teyla. Ronon, Weir, McKay et Sheppard sont à leur tour capturés par des équipes de recherche et amener à une cellule. John demande aux membres de son équipe s'ils ont eu le temps de remplir leur mission et apparemment chacun a eu le temps. Woolsey et O'Neill sont amenés dans la même cellule qu'eux. Les Asurans sont visiblement très sûrs d'eux en disant qu'ils ont découvert le plan de Sheppard ; tout le monde se tourne vers Woolsey, qui apparemment a tout dévoilé sous la torture mentale. Le Dédale est détecté par les capteurs de la cité et le chef des Asurans ordonne d'activer le bouclier.

Juste avant l'activation, nous retournons en arrière, au moment où McKay a son idée à propos du C4 : Rodney voulait en réalité les détruire tous en même temps afin de les empêcher de s'adapter à la fréquence. La seule manière de faire ça est d'envoyer une vague d'énergie massive en utilisant le bouclier : en utilisant les cristaux des armes anti-réplicateurs, ils peuvent changer la fonction du bouclier d'Atlantis et le transformer en arme massive. McKay a également pensé à fournir aux Asurans de mauvaises informations afin de détourner leur attention, d'où l'idée du C4. Une partie du plan était d'utiliser O'Neill et Woolsey afin de transmettre la diversion aux Asurans.

Retour au présent : le bouclier est activé et libère une énorme vague d'énergie à travers toute la cité, détruisant ainsi tous les Asurans. Woolsey est très étonné par la tournure des évènements et se rend compte qu'ils l'ont utilisé.

Le Dédale reçoit un message d'Atlantis avec le code de Sheppard ; toutefois, Caldwell ne peut pas considérer cela comme valable car le code a été annulé. O'Neill intervient pour dire qu'il est également là et que c'est suffisant, mais Caldwell reste ferme car ils pourraient être utilisés par les Asurans. Weir l'informe qu'ils vont couper le bouclier de la cité et qu'il peut envoyer une équipe pour vérifier leurs dires. Caldwell est d'accord pour envoyer une équipe.

Plus tard au sein de la cité, Elizabeth "rédécouvre" son bureau et la salle de commandes qui a été entièrement reconstruite par les Asurans. O'Neill n'a apparemment pas de nanovirus dans son sang, et Weir aimerait savoir ce qu'il va advenir d'elle et de son équipe. O'Neill est d'accord pour qu'ils restent étant donné le succès de leur mission. Weir est très reconnaissante, mais O'Neill lui demande quand même d'amener Carter avec elle pour une prochaine mission de secours.

PREVIOUSLY ON STARGATE: ATLANTIS.

Team Sheppard and Elizabeth Weir stand on the balcony of the Asuran
version of Atlantis as it flies through hyperspace. Teyla Emmagan
turns to the Replicator called Niam.
TEYLA: Where are we going?
NIAM: Atlantis. Our intention is to destroy it.
WEIR: Why?
NIAM: Retribution.

In the Puddle Jumper, Niam starts to strangle Elizabeth. As the
others try to tug him off, John Sheppard charges at him and shoves
him into the rear of the Jumper. Closing the bulkhead doors, he
blows the rear hatch open and Niam is blown out into space.

In space near the newly built midway space station, a ship races past
the Daedalus.
McKAY: It's an Ancient warship.

In the Gateroom of Atlantis, Helia and her Ancient colleagues stand
with Elizabeth and the others as a control console rises out of the
floor in front of the Stargate.
HELIA: The city is now under my control.

After negotiating with the Ancients, Jack O'Neill and Richard Woolsey
report to Elizabeth and Team Sheppard.
WOOLSEY: They needed to know how much time we needed to vacate the
city.
O'NEILL: I said forty-eight hours.

After the evacuation of Atlantis, Woolsey and Jack report from
Atlantis to Stargate Command.
WOOLSEY: The Pegasus Replicators are heading back to Atlantis.

Later, Jack reports in again.
O'NEILL: Atlantis is under attack from Replicators. Request
immediate evacuation!
WOOLSEY: They're coming!
(The transmission is terminated. John, Elizabeth, Rodney McKay and
Carson Beckett sit with General Hank Landry.)
SHEPPARD: General O'Neill and Woolsey may still be alive. Now, I
know the city like the back of my hand. Just give me sixty marines
and some of Colonel Carter's new, um ...
McKAY: ... Anti-Replicator weapons.
SHEPPARD: Yeah, *those* things.
LANDRY: I'm sorry, Colonel. I have standing orders. The Daedalus
will be there in a little under four days.

Elizabeth and Rodney walk along SGC corridors.
McKAY: We need for one of us to be added to the authorised personnel
list, and there's only one guy who can do that.

In Doctor Lee's lab, Elizabeth distracts Bill Lee so that Rodney can
tamper with the authorised personnel list.
LEE: I gotta say, I have never met a woman this into World of
Warcraft!

In the Control Room, General Landry yells into a microphone as a
Puddle Jumper lowers into the Gateroom.
LANDRY: Colonel Sheppard, stand down!
(The Jumper flies into the Gate's event horizon.)

Back in Pegasus, the team has been reunited with Teyla and Ronon Dex.
SHEPPARD: I'll be damned if I'm gonna let a bunch of Replicators take
our home away from us.

END FLASHBACKS.

ATLANTIS. NIGHT TIME. In a dark and damaged corridor, Richard
Woolsey is sitting on the floor, nervously clutching a pistol and
trembling with fear. He hears a sound nearby and scrambles to his
feet, cautiously making his way towards the sound.
WOOLSEY (in a loud whisper): General?
(There's no reply. He creeps on, peering into the darkness.)
WOOLSEY (in an even loud whisper): General?
O'NEILL (appearing out of nowhere and making Woolsey jump): And if
I'm a Replicator?
(Woolsey tries to catch his breath, then looks guilty as he realises
what he has done.)
WOOLSEY: Then I just exposed my position.
O'NEILL (pointedly): *Again*.
WOOLSEY: I'm sorry. I'm not very good at this.
(Jack reaches into his jacket pocket, takes out an energy bar and
hands it to Woolsey.)
O'NEILL: Here.
(Woolsey snatches it off him.)
WOOLSEY: Thank God! I'm starving!
(He rips the bar open, bites off a big mouthful and starts chewing.)
WOOLSEY: Is this all you could find?
O'NEILL: No – actually there was a lovely buffet.
WOOLSEY (still chewing): How did the recon go?
O'NEILL: Well, the Stargate Ops is crawlin' with `em. There's no way
we're gonna get across to the Jumper Bay.
WOOLSEY: Are they looking for us?
O'NEILL: I plum forgot to ask.
WOOLSEY: Well, as long as the life signs detectors aren't working in
these damaged areas, we should be able to hold out until they rescue
us.
(He and Jack sit down on the floor with their backs against a wall.)
O'NEILL: Uh, Richard, there's not going to *be* a rescue.
WOOLSEY: What?
O'NEILL: Landry has standing orders to nuke the city if there's any
sign of a foothold situation.
WOOLSEY: What kind of a standing order is that?!
(Jack sighs.)
O'NEILL: Mine.

ATLANTIS CONTROL ROOM. The Gate kawhooshes. The Replicators/Asurans
in the Control Room turn to look.
TALUS: What's happening? Activate the shield.
(Behind him, another `man' works on a console.)
CETUS: I can't.

ATHOSIAN SETTLEMENT. A Puddle Jumper hovers just in front of an open
Stargate. Rodney looks at his laptop.
McKAY: That's confirmation. The Gate shield has lowered.
SHEPPARD: I hope this little plan of ours works.
McKAY: Ah, you and me both.
(With a grim look on his face, John sends the Jumper into the event
horizon.)

WORMHOLE TRAVEL.

ATLANTIS GATEROOM. As Replicators aim their weapons at the Gate, the
Jumper bursts through the Gate and smashes into a Replicator who had
just run down the stairs. He falls underneath the Jumper. The other
Replicators fire at the Jumper but it is protected by its shield. As
they continue to fire while the Jumper hovers just in front of the
stairs, John activates the radio.
SHEPPARD: Authentication code Alpha Six Delta Charlie Niner. General
O'Neill, Woolsey – do you copy?
(In the corridor, Jack activates his radio.)
O'NEILL: Sheppard? Is that you?
SHEPPARD: Yes, sir. I need to know if you're anywhere near Stargate
Operations.
O'NEILL: No, we're not.
SHEPPARD: That's good. Can't talk right now, sir. I'll get back to
you in a couple of hours. Sheppard out.
(He deactivates the radio and turns to Rodney.)
SHEPPARD: Drop the package.
McKAY: Package is ... away.
SHEPPARD: Hold on.
(Everyone braces themselves. As the Replicators continue to fire,
John throws the Jumper into reverse, sending it back through the
closed Stargate and smashing through the wall behind it. In the
Control Room, Talus turns to Cetus.)
TALUS: Follow me.
(The two of them hurry from the Control Room. Down in the Gateroom,
Replicators cautiously approach a black box, about the size of a car
battery, which has been dropped from the Jumper. It is beeping
ominously. As they walk closer, the rate of beeping begins to
increase until it is almost a continuous tone.)
(The view switches to an external shot of the moonlit city. The
Jumper bursts through the outside wall of the central tower and flies
backwards away from the tower just as the top of the tower explodes.
Inside the Jumper, the team stares at the devastation in front of
them. Elizabeth allows herself a small smile. John shrugs.)
SHEPPARD: That went well.
(The Jumper slows down and its engine pods deploy. It starts to go
forwards again, flying past the burning tower and up into the sky.)

ATLANTIS CORRIDOR.
WOOLSEY: That sounded like an explosion.
O'NEILL: Because it *was*.
WOOLSEY: Is Sheppard attacking the city?
O'NEILL: He'd *better* be.
(Woolsey frowns.)
WOOLSEY: Why can't he get back to us for two hours?
O'NEILL: I don't know.

EARTH. CHEYENNE MOUNTAIN COMPLEX. STARGATE COMMAND (SGC). In the
Control Room, Chief Master Sergeant Walter Harriman sits at the
control desk and reports to General Landry who is pacing behind him.
HARRIMAN: It's coming up on 23:00 hours, sir.
LANDRY (looking at his watch): I can see that, Chief.
HARRIMAN: Yes, sir.
LANDRY: I have to assume Sheppard heard my message and chose to
ignore it.
HARRIMAN: There's no way to be a hundred percent certain, sir ...
LANDRY: He heard me alright. They're already in Pegasus doing
goodness knows what. Which leaves me no choice but to lock out their
IDCs and invalidate their personal authentication codes.
HARRIMAN: But sir, if they're successful in rescuing ...
LANDRY (interrupting): We have no way of knowing whether they've been
successful or if they've been compromised. I have my standing orders
and I'm damned well gonna follow them. Now, when you're done locking
out those IDCs, have Doctor Lee report to my office.
HARRIMAN: Yes, sir.
(Landry leaves the room. Unhappily, Walter starts to type.)

ATLANTIS. The Jumper flies around the planet and heads out into
space.
McKAY: It's good to be back – however briefly.
BECKETT (looking queasy): I feel like I'm gonna be ill.
DEX (sternly): Don't be.
WEIR: Alright, just take some deep breaths, Carson.
BECKETT: Aye.
TEYLA: Should we not have informed General O'Neill of our plan?
SHEPPARD: He knows we're here. We'll contact him again as soon as we
get closer to the city.
McKAY: Well, that is gonna be easier said than done. With all those
hits we took, it's gonna be impossible for me to convert the shield
back to a cloak.
SHEPPARD: And by "impossible", you mean ...
McKAY: I mean "not possible". What do you think I mean?
SHEPPARD: Well, hopefully we took out the sensors when we blew the
tower.
WEIR (to Rodney): Well, you said they could rebuild remarkably fast.
How long before they restore critical systems?
McKAY (guessing): A couple of hours?
SHEPPARD: Plus the painting and redecorating.
McKAY: If we time this right, this could work to our advantage.
(There's a beeping sound and the heads-up display comes onto the
windshield. John looks at it.)
SHEPPARD: Got him! Right where we left him!
McKAY (checking his laptop): That's him.
DEX (sarcastically): Who else would it be?
McKAY: True. His power levels are barely registering. It's no
wonder the Replicators didn't find him.
SHEPPARD: Alright, I'll swing around and pick him up. (He looks
around to make sure everyone is in the front section of the ship.)
Watch yourselves – I'm closing the bulkhead.
(The bulkhead doors close. The Jumper flies towards a distant shape
in space, its rear hatch lowering as it goes.)
TEYLA: Will we not be vulnerable to the same nanovirus with which
Niam infected Elizabeth?
BECKETT: He's been floating in space for over a month now. Existing
in such a harsh environment, direct solar radiation has severely
diminished his power levels. We're fairly certain he's almost
completely incapacitated.
DEX: Is he dead?
McKAY: As in "mostly dead". Besides, we don't have a choice. He's
the key to our whole plan.
WEIR: Alright. But if he even twitches ...
(Ronon, holding an Anti Replicator Gun (ARG) in each hand, clanks
them together reassuringly.)
DEX: Don't worry.
WEIR: Thank you!
(Ronon turns towards the bulkhead door as the control panel beeps
again.)
SHEPPARD: Got him. Closing the rear hatch.
(He stands up from the pilot's seat and looks at Carson.)
SHEPPARD: Take the seat.
(Carson gets into the pilot's seat as John walks towards the bulkhead
door and takes one of the ARGs from Ronon. Rodney reaches into his
jacket and takes out an Ancient control device.)
BECKETT: The compartment's re-pressurised.
(As Rodney looks at his device, Ronon – who has taken out his blaster
with his other hand – pushes the end of it against the wall control
to open the bulkhead doors. He and John aim their weapons into the
rear compartment as the bulkhead doors open and reveal Niam lying on
his back on the floor with his eyes closed and his hands folded on
his chest. His body and clothes are covered in frost. John and
Ronon look at him closely for a moment, then John turns and jerks his
head to Rodney. Rodney sighs.)
McKAY (quietly, under his breath): OK, OK, OK.
(He stands up and follows John into the rear compartment. As John
and Ronon continue to aim their weapons, Rodney kneels down beside
Niam and scans him with his device.)
McKAY: OK. This is good. His power levels are minimal but not *too*
minimal. I'm fairly sure he doesn't have the juice to regain
consciousness ...
(Just then, the fingers on one of Niam's hands twitch. Rodney jumps
to his feet.)
McKAY: Whoa ...
(Ronon steps closer to Niam, aiming his weapons at him. After a
moment, Niam's fingers stop moving and settle back down on his chest.)
McKAY (nervously): I was ... *fairly* sure.
SHEPPARD: Just load the programme.
(Rodney cautiously kneels down again and starts typing on his device.)

ATLANTIS. An external shot shows smoke rising from the devastated
central tower. Somewhere inside the city, Talus and Cetus are
walking into another control room.
TALUS: Repairs are under way in Stargate Operations but we have lost
all main sensors.
CETUS: We are trying to route all the telemetry through these
terminals but they were not designed to take on so many systems.
(They walk over to a map of the city.)
TALUS: We have stationed several observers around the city. If the
Gateship returns, we will detect it visually.
CETUS: They communicated briefly with someone within the city. (He
points to a couple of places on the map.) We'll send search parties
here and here.
TALUS: All of the Ancients were killed. Their commander attempted to
conceal that fact as I probed her mind.
CETUS: There may have also been a small number of humans.
(Talus shakes his head.)
TALUS: We would have detected them.
CETUS: They may be hiding where the sensors are inoperable. If we
want to capture the ones who attacked us, we must first capture those
they came for.

PUDDLE JUMPER. Rodney is still working on his device as he kneels
beside Niam. John has also squatted down nearby and looks at Rodney
impatiently.
SHEPPARD: Well? Done yet?
McKAY: I think we're good to go.
SHEPPARD (standing up): Alright. I'll take us back.
(He walks into the front compartment.)
WEIR: Why don't we do this from here?
McKAY: Do what from here?
WEIR: Render the Replicators helpless, Rodney? Remember the plan?
McKAY: Of *course* I remember the plan. It's my plan.
SHEPPARD (getting into the pilot's seat which Carson has vacated):
Uh, actually, using Niam was Elizabeth's plan.
WEIR: Thank you!
McKAY: It was *mostly* my plan. (Quietly, to himself) It was *my*
freezing programme.
BECKETT: You said they'd be frozen in place six or seven hours. Why
not do it now?
McKAY: Because I've gotta keep Niam at nominal power levels,
otherwise we risk him waking up. Look – low power means short
range. Short range means we need to get *closer*.
TEYLA: How *much* closer?
McKAY: *Much*.
DEX: With no cloak?
McKAY: No cloak.
SHEPPARD: Good to be back home, huh?(!)
WEIR: Hmm! There's no place like it.
(The Jumper heads back down towards the planet.)

EARTH. SGC. Doctor Bill Lee is in Landry's office and sits down
opposite the General.
LEE: I realise I was duped, General, but they were incredible. It
was like a scene out of "The Sting."
LANDRY: Calm down, Bill. That's not why I brought you in here.
LEE: In my defence, this was obviously something they had planned for
a long time ...
LANDRY (sternly): Forget about it. I'd like to know your opinion on
the best way to disable the Gate Bridge between galaxies.
(Bill blinks.)
LEE: We just finished building that.
LANDRY: I'm aware of that.
(Bill draws in a breath.)
LEE: OK. Uh, well, umm ... I – I suppose if one were to detonate a
Mark Nine at the midway station, that'd pretty much do it.
LANDRY: I thought so. I'd like you to supervise the preparation of a
Mark Nine to keep our options open.
(Bill sinks down into his chair thoughtfully.)
LEE: Ah. You know, you could always dismantle it. Of course, it
would take a bit more time ...
LANDRY (standing): ... which we may not have.
LEE: Wow. That – that is such a shame. (He looks down, lost in
thought.)
LANDRY: Doctor?
(Bill looks up at him.)
LANDRY: Why are you still in my office?
LEE: Uh, right.
(He gets out of his seat and hurries out of the room. Landry sighs.)

ATLANTIS. The Jumper flies through the clouds and heads down towards
the city.
SHEPPARD: Alright, we're about a mile out.
(Rodney is still kneeling beside Niam.)
McKAY: OK, I'll start broadcasting the virus now, but, uh, we're
gonna need to get closer than that.
(On a balcony in the city, a Replicator sees the approaching Jumper.
Presumably he instantly communicates this news to his brethren,
because the Drone Bay immediately irises open and five drones soar
out and head towards the Jumper. Inside the ship, Teyla – sitting in
the co-pilot's seat – sees them approaching.)
TEYLA: Drones!
SHEPPARD: McKay!
McKAY: We're still not close enough.
SHEPPARD: Hang on!
(He swings the Jumper around so that it dodges the incoming drones,
and sends the ship towards the city. The drones turn and follow
him. Some very nifty flying ensues as the Jumper soars around the
towers, sometimes flying through large archways and skimming very
close to some of the buildings. One of the drones cannot correct
itself in time and impacts against a bridge. John flies on, still
swerving around the towers, and another drone hits part of a building
and explodes.)

In the dark corridor, Woolsey and Jack look up.
WOOLSEY: That sounded like another explosion.
O'NEILL (calmly): Yes. Yes, it did.
WOOLSEY: What does that mean?
O'NEILL: Something exploded.
WOOLSEY: But is it Sheppard attacking the Replicators, or the
Replicators attacking Sheppard?
O'NEILL: We'll find out!
WOOLSEY: How did they even get here? Through the Gate?
(Jack closes his eyes briefly in irritation.)
O'NEILL: I've been sitting next to you through the whole thing. Why
do you think I have more information?
(Annoyed, Woolsey puts his pistol down, takes off his tie and throws
it across the floor.)
WOOLSEY: Look, I *told* you I wasn't good at this.
O'NEILL: He said he'd be back in a couple of hours. (He looks at his
watch.) That gives him a good ... eleven seconds.
(A much larger explosion goes off nearby, shaking the corridor.
Woolsey scrambles to his feet and clings to a piece of broken
furniture.)
WOOLSEY: What was that?

PUDDLE JUMPER.
WEIR: If we keep this up, there won't be much of a city left to save.
SHEPPARD: I'll try to run the drones into your least favourite
buildings. McKay!
McKAY: It should be working.
BECKETT: Well, it's *not* working!
McKAY (angrily): Look, if I give him any more power, he'll wake up
and kill us all!
DEX: Sheppard can't keep this up forever.
(The Jumper continues its swerving flight around the city, still
pursued by three drones. One of the drones clips the Jumper's
shield.)
TEYLA: Shields have been damaged.
SHEPPARD: Alright, I've had enough. I've got a different idea.
(He veers off and heads out of the city. As the Jumper reaches the
edge of the city, its engine pods retract and the ship plunges
straight into the ocean. The drones, unable to detect the ship once
it's under water, head off into the sky.)

CORRIDOR.
WOOLSEY: They're overdue.
O'NEILL: Not yet.
WOOLSEY: It's been *well* over eleven seconds.
O'NEILL: Yes. But you've been ignoring the dramatic element of ...
(He trails off. Woolsey looks round at him.)
O'NEILL: ... suspense.
SHEPPARD (over radio): General O'Neill. Are you there, sir?
(Woolsey scrambles over to Jack and sits down beside him. Jack gives
him a look.)
O'NEILL: See?
WOOLSEY: Oh, thank God!
(Jack activates his radio.)
O'NEILL: Yes, we're here. You're late.
SHEPPARD: Sorry, sir. Had to go into space and pick up some ...
frozen goods.
(Jack and Woolsey exchange a glance.)
O'NEILL (into radio): Whatever. Where are you now?
SHEPPARD: We're not exactly inside the city yet. We're headed toward
an underwater Jumper Bay.
WEIR: Well, what we think *may* be an underwater Jumper Bay.
O'NEILL: Is that Doctor Weir I hear?
WEIR (smiling): Yes, General. It's good to hear your voice too.
O'NEILL: I didn't say it was *good*, Elizabeth.
(Elizabeth's smile fades.)
O'NEILL: Please, don't be offended as I express my ... *surprise*
that Landry would send you on a mission like this.
WEIR: Well, sir, General Landry didn't sanction this mission.
O'NEILL: So, am I to assume you are *not* surrounded by heavily-armed
SG teams and young strapping marines?
(Elizabeth glances round at Ronon, who smiles and raises his ARG.)
WEIR: You've got Colonel Sheppard, Ronon, Teyla, McKay, myself and
Doctor Beckett.
O'NEILL: Ooh! Doctor Beckett, is it? Well, *I'm* comforted.
(Carson frowns.)
BECKETT (quietly): What's that supposed to mean?
(Elizabeth shakes her head at him. Meanwhile, Rodney has been
working on a laptop, which now beeps at him.)
McKAY: OK, ready to open the lock.
SHEPPARD: We've got a plan, sir ... (he grimaces at the rest of the
team) ... a good one.
O'NEILL: Yes, Colonel, I'm sure you do. But in the unlikely event
you don't fail miserably, you're fired.
(John's eyes widen.)
SHEPPARD: Yes, sir. ... Look forward to that.
(Jack lowers his radio and looks at Woolsey wearily.)
O'NEILL: They have a plan.
WOOLSEY (not reassured): I heard.

Under water, the Bay door opens. A Puddle Jumper can be seen inside,
so it *is* a Jumper Bay. John `flies' the ship inside slowly.
BECKETT (quietly): Careful.
SHEPPARD: Thanks, Doc!
(The Jumper flies on, then lands on the ground with a bump.)
McKAY: OK. Closing the outer door. (He looks at his screen in
satisfaction.) Yes. Now, I just have to pressurise the compartment
and we are ...
(His laptop beeps negatively at him.)
McKAY: Huh?
SHEPPARD: What?
McKAY: It's not letting me do it.
(Ronon indicates something to Elizabeth, who walks back towards him
to investigate. Meanwhile Carson peers through the windshield.)
BECKETT: The water's not draining out.
McKAY: Yeah, excellent observation, thank you.
WEIR: It *is*, however, draining in.
(She has seen what Ronon was showing her. Water is trickling from
the roof near the bulkhead doors. Rodney turns and looks in dread.)
McKAY: Oh, not again.
(John gets up to take a look. Carson takes the pilot's seat.)
SHEPPARD: Well, guess we took some damage.
McKAY: I just wanna point out that this was *not* my idea.
SHEPPARD: You said, "Get us close to the city." This is pretty
damned close!
McKAY: And yet, no cigar!
SHEPPARD: Alright. Just open up the outer doors – I'll figure
something else out.
McKAY: Right.
(He turns back to his laptop and types. After a few seconds, the
computer beeps negatively again.)
McKAY: Ohhhh ... dear.
(Everyone turns to look at him.)
WEIR: What?
McKAY (with a look of dread on his face): I don't think I'm gonna be
able to open the outer door.
WEIR: Why not?
McKAY: I think it might be jammed.
(John scowls at him.)
SHEPPARD: "Might"?
McKAY: OK, "is".
SHEPPARD (sarcastically): Well, that's unfortunate.
McKAY: Yeah, I'd have to agree with you on that.
SHEPPARD: This part of the plan isn't going so well.

LATER. The Jumper sits on the floor of the Bay. Air is bubbling out
of the side of the ship. Inside, as John tries in vain to block the
water trickling in, Elizabeth walks over to Rodney, who has his head
sunk in his hand.
WEIR: There must be a manual override somewhere.
McKAY: In the Bay's Control Room, yes.
SHEPPARD: OK, I'll swim to it.
McKAY: ... which is sealed from the other side.
SHEPPARD: Of *course* it is!
TEYLA: Perhaps General O'Neill can reach it.
McKAY: Good. (He picks up his Ancient device.) OK, give me half an
hour to get Niam to the right power level so we can do this.
SHEPPARD: We've got more than one fracture. We don't have that kind
of time. (He activates his radio.) General O'Neill? We're gonna
need a favour.

SHORTLY AFTERWARDS. Jack and Woolsey are making their way through
the city, following instructions given by Rodney over the radio.
McKAY (over radio): OK, there should be a hatch leading down to the
next level. Do you see it?
O'NEILL: Yep. Sure do. We see it.
(He and Woolsey walk towards the hatch in the floor.)
McKAY: The Control Room should be almost directly below.
(Jack and Woolsey have reached the open hatch. It has a ladder
leading down to the next level ... and there's a problem. Woolsey
sighs.)
O'NEILL (into radio): OK, slight problem here.
(Rodney looks up, his eyes wide.)
McKAY: What's that?
O'NEILL: Well, the level below is completely flooded too.
McKAY: Ah. I, uh, couldn't convince you to take a swim today, could
I?
(Jack takes a breath, then looks at Woolsey and hands him the radio.)
O'NEILL: Alright.
(He offers him his rifle. Woolsey, already holding a pistol in the
other hand, puts the radio on the railing and takes the rifle,
looking at it nervously.)
O'NEILL: If you hear something, don't call out to it. Shoot it.
WOOLSEY: Understood.
O'NEILL: Anything that's not me is a Replicator, so don't hesitate.
(He kicks off his boots and takes his jacket off.)
WOOLSEY (nervously): You won't be gone long, will you?
(Jack walks to the edge of the hatch and looks down into the water.)
O'NEILL: Uh, kinda depends on the temperature of the water.
(He lowers one foot into the water, then instantly snatches it out
again, wincing, and looks at Woolsey.)
O'NEILL: Not long.
(He picks up the radio and activates it.)
O'NEILL: McKay? What do I do once I get down there?
McKAY: It's a manual override. It should be in the centre of the
console. It'll be obvious once you get in there.
O'NEILL: Alright.
(He deactivates the radio.)
WOOLSEY: Good luck.
O'NEILL: Thank you.
(He puts the radio back on the railing, then climbs down the ladder
until the water is up to his waist. He stops and braces himself.)
O'NEILL: Alright, here we go.
(He takes a breath and drops into the water. He looks around, then
swims through an open doorway into the Control Room. There's a
window in one wall which shows the Jumper Bay. Jack looks through it
for a moment, then turns to the control console, which has several
panels surrounding a central column. The panels have all sorts of
levers and buttons on them. One of the panels has a large round
button on it but when he tries to press it or move it, nothing
happens. He throws up his hands in despair, then swims through the
doorway again and back towards the ladder.)
(On the level above, Woolsey is lying on the ground peering into the
water. Jack hauls himself up the ladder and breaks the surface,
gasping for breath.)
WOOLSEY: Did you do it?
O'NEILL: Radio.
(Woolsey reaches up, takes the radio off the railing and hands it to
Jack, who activates it.)
O'NEILL: McKay.
McKAY: Did you do it?
O'NEILL: You and I have very different ideas of what "obvious" is.
McKAY: Well, I've never seen it before!
O'NEILL: There are *dozens* of controls down there I wouldn't even
know how to describe.
McKAY: Well, it's an emergency control. It should be among the most
prominent.
(Jack glares at the radio as he deactivates it and hands it back to
Woolsey.)
O'NEILL: God.
(He turns to face the ladder, takes a breath and pushes himself down
under the water again. He swims into the Control Room and goes to a
panel which has three levers on it. He pulls the first one. Lights
come on in the room. He pulls the second one. The doors to the room
close, blocking his exit. He pulls the lever several more times but
the doors stay closed. He pulls the third one. The doors open ...
but only a little, then they jam.)
(Jack swims around to another panel which has a lever. He pulls that
one and, through the window, can see the water starting slowly to
lower in the Jumper Bay. Content that he has found the override, he
lets it go and starts to swim towards the doors, but as soon as he
turns from the panel, the lever flips back into its original position
and the console groans as the override shuts down. Jack turns back
and looks at it in horror but he's running out of air so continues to
the doorway. It's too narrow for him to get through. He hauls on
the doors and after an enormous amount of effort, manages to force
them wide enough to squeeze through the gap. As he swims away, the
doors stay open.)
(On the level above, Woolsey stares anxiously down into the water.
He looks at his watch nervously. Just then Jack bursts out of the
water with a cry of effort.)
WOOLSEY: *God*, you can hold your breath a long time! You almost
gave me a heart attack!
(Jack coughs.)
O'NEILL (weakly): Me too.
McKAY (over radio): General. It sounded like you had the right
control. Why did you stop?
(Jack takes the radio and activates it.)
O'NEILL: It's a dead man's switch. I have to hold it in place.
(Rodney sinks back in his seat, unable to speak for a moment.)
McKAY: I had no idea.
O'NEILL (sarcastically): Really?
(He hands the radio back to Woolsey with a look of resignation on his
face.)
O'NEILL: Oh, God.
(He turns to face the ladder once again, takes a breath and heads
down into the water again. He swims through the doors, goes over to
the lever and pulls it, holding it in position.)
(Inside the Jumper, the team looks through the windshield as the
sound of the water leaving the Bay can be heard.)
McKAY: He's doing it!
(The water level begins visibly to drop.)
McKAY: He's almost done!
(Up above the Control Room, Woolsey is gazing down into the water but
looks up in dread at the sound of approaching footsteps from several
pairs of feet. He stares nervously as the footsteps get nearer.
Suddenly Rodney's voice comes over the radio.)
McKAY: Tell him, like, thirty more seconds and we're ...
(Frantically, Woolsey switches the radio off, then stands and aims
his rifle towards the sound of footsteps, his face determined but
afraid.)
WOOLSEY: I can do this.
(Underwater, Jack has his eyes closed in concentration as he hangs
onto the lever.)
(Inside the Jumper, Ronon tosses an ARG to John as they prepare to
leave the ship. Rodney stares anxiously as he waits for news from
outside.)
McKAY: Woolsey? ... Woolsey, come in.
SHEPPARD: Something's wrong.
(He runs to the rear of the ship and hits the button to lower the
hatch. The water level has dropped sufficiently that nothing floods
in as the hatch starts to open.)
SHEPPARD: McKay – you stay here and reprogramme Niam. We're gonna go
and meet General O'Neill and Woolsey, alright? We'll wait for your
OK.
(He and the others hurry outside.)
(At the hatch, Jack surfaces with a whoop of triumph.)
O'NEILL: Woo! Yeah!
(He turns to face Woolsey, only to be confronted by two Replicators
pointing rifles down at him.)
REPLICATOR: Don't move.
(There are three other Replicators behind the front two. Two of them
are holding a rueful looking Woolsey by the arms.)

BRIG. The forcefield around the cell disengages and the door opens
as the Replicators march Jack and Woolsey into the room and inside
the cell. Jack is making a big deal of grimacing in (possibly
pretended) pain about the grip that his Replicator has on his
shoulder. The Replicators shove the men down onto a bench and
release them. Jack grabs his shoulder and glares at his captor.
O'NEILL: Ow!
(Talus and Cetus approach them.)
TALUS: Where are the others?
(Jack and Woolsey look at each other for a moment, then look up at
the Replicators.)
O'NEILL: What others?

CORRIDOR. John and the team (minus Rodney) run into the area where
the hatch to the Jumper Bay is. They slow and look in shock at what
they see. There are bullet casings all over the floor, so Woolsey
obviously put up a better fight than we might have imagined.
TEYLA: They have been captured?
SHEPPARD: Yeah, looks like.
WEIR: Which means their minds will be probed for information any
minute now.

PUDDLE JUMPER. As Rodney sits on the bench working on his Ancient
doohickey, John's voice comes over the radio.
SHEPPARD (over radio): McKay. Fire up that virus.
McKAY (tetchily): I am working as fast as I can.
SHEPPARD: The Replicators have O'Neill and Woolsey.
McKAY: Unfortunately, that information can't make me work any faster.
(John grimaces, then turns to the others.)
SHEPPARD: This way.
(They hurry off.)

BRIG.
CETUS: What were you doing in the flooded sections of the city?
O'NEILL: The backstroke ... I think.
TALUS: What are you planning?
O'NEILL: Well, I was planning to retire ... (he laughs) ... but, man,
is *that* over-rated. I mean, It's not like I'm a workaholic or
anything, but, you know, I like to stay active ... with the
community. It's ... it's a health maintenance sort of thing ... you
know?
(Talus and Cetus look at each other. As they turn back towards the
men, Jack looks at Woolsey.)
O'NEILL: I don't like where this is going.
(Two of the other Replicators walk up behind the men and put their
hands on their shoulders.)
WOOLSEY: What are they doing?
(Jack grimaces, knowing what's coming next. Talus and Cetus walk
forward. Cetus sticks his fingers into Woolsey's forehead, while
Talus does the same to Jack's.)
(We switch to the inside of Jack's mind. He is standing in front of
an open Stargate facing Talus. He frowns at Talus, trying to stay
casual.)
O'NEILL: What you doin'?
TALUS: Probing your mind.
(Jack looks around the area.)
O'NEILL (proudly): Kinda roomy, ain't it?
(Talus smiles briefly.)
TALUS: Your ability to resist is quite remarkable, General O'Neill.
O'NEILL (smiling): It's not the first time I've had a hand in my
head, as it were.
TALUS: If you do not give me what I am looking for, I'm sure Richard
Woolsey will.
O'NEILL: I'll tell you what: you look around and I'll tell you if
you're gettin' warmer or colder, alright?
(Talus smiles again, then looks away slightly, apparently getting a
message from Cetus.)
TALUS: Ah. There it is.
O'NEILL: So ... hot, I guess.
(Back in the real world, Talus and Cetus pull their hands out of the
men's heads as they groan in pain. The Replicators turn and leave
the cell as the men clutch their foreheads and continue to groan.)
WOOLSEY: That was the worst thing I've ever experienced.
(Jack puts a comforting hand on his shoulder.)
O'NEILL: It gets worse.
(Woolsey lifts his head and looks at Jack in dread. Jack smiles and
pats his shoulder sympathetically.)

PUDDLE JUMPER. Rodney continues working on his gadget.
McKAY: OK, if I ... (he types a little more) ... That should ...
(The device beeps.) Yeah. OK, yes. (He stands up and speaks into
his radio.) Stand by. (He walks towards the front of the Jumper.)
I've got his power levels about as high as I'm comfortable with. I'm
gonna try to get him to ...
(Sensing something, he pauses and turns, to find Niam on his feet and
glaring at him.)
NIAM: You've been warned about tampering with our base code, Doctor.
You won't get a second chance.
(As Niam walks towards him, Rodney grabs an ARG and fires it at him.
Niam instantly disintegrates into tiny pieces.)
SHEPPARD (over radio): McKay? Come in, McKay.
McKAY: Fall back to the Jumper! We're gonna need a new plan.

EXTERNAL SHOT OF THE CENTRAL TOWER. It's still night time, though
the moon is now almost at the horizon. The tower is already almost
completely repaired.
(Inside the Jumper, John is squatting down looking at a handful of
Replicator crystals. He shakes the crystals off his hand and stands
up to look at the others.)
WEIR: He just came to life?
DEX: They must have got to O'Neill and Woolsey.
SHEPPARD: O'Neill would've never given us away.
TEYLA: Obviously their minds were probed.
SHEPPARD: Well, they know we're here and how we got in.
McKAY: Which is how they were able to reactivate Niam, which pretty
much screws Plan A.
BECKETT: Could you activate the freezing programme another way?
McKAY: No. I need to load the programme directly into a Replicator
and spread it that way.
WEIR: Alright, so that plan's out the window. We need another one.
(Ronon holds up his ARG.)
DEX: Well, these weapons blow them apart, right? I say we just start
killing `em.
McKAY: Well, normally I would share your run-and-gun enthusiasm, but
these weapons are only gonna work for so long before they manage to
identify the frequency they use to disrupt the bonds that hold the
Replicators together.
(Ronon looks at him for a moment, then turns to John.)
DEX: What'd he say?
SHEPPARD: They build up an immunity.
McKAY: Exactly. Look, the freezing plan would have worked because
they would be unable to communicate with each other while we were
blasting them, but the more we shoot, the greater the likelihood
these weapons are gonna become ineffective.
WEIR: OK, so what are our options?
DEX: I just *gave* you one.
SHEPPARD: We'll call that ... Plan B.
WEIR: Anyone for a Plan C?
(Rodney has a lightbulb moment and clicks his fingers several times.)
McKAY (to John): C4. How much do we have?
SHEPPARD: A bunch. Why?
McKAY: Well, it's desperate ...
WEIR: Well, so are we.
McKAY: We need to split into groups.
SHEPPARD: I was gonna suggest that anyway. Why? What are you
thinking?

BACK-UP CONTROL ROOM.
CETUS: We far outnumber them. If we conduct a search ...
TALUS: We will be able to locate them more effectively once repairs
are complete.
CETUS: The damage was severe. We had to dismantle our ship to
provide the raw materials.
TALUS: Once repaired, Atlantis will be all the ship we need.

BRIG. Woolsey is sitting in a corner of the cell, dozing, while Jack
is lying on the bench, also half asleep. He wakes instantly as the
door to the Brig opens. A Replicator guard turns towards the door,
drawing his weapon but John runs in and fires his ARG, disintegrating
him. John fires again as a second guard runs into view,
disintegrating him too. John and Rodney run into the Brig.
O'NEILL: Well, it's about time!
WOOLSEY: Oh, thank God!
SHEPPARD (to Rodney): Alright, get `em out of here. I'll stand guard.
(He heads back to the door while Rodney walks over to the control
panel on the side of the cell. As he starts to work on the panel,
Jack walks over to him.)
O'NEILL: Hey! Thanks for the rescue!
McKAY: Oh, hey! No problem.
O'NEILL: No! *You* should be saying, "Thanks for the rescue"!
McKAY: Oh! Uh, right. Thanks. Should have you outta there in no
time. This won't take long at all.
(He gets back to work on the panel, then looks at his doohickey as it
beeps.)
McKAY: Oh, my. They've changed the codes.
WOOLSEY: But you can crack it, right? You need to get us out of here.
McKAY: Yeah, of course I can. Just give me about one ... two
seconds. (He gets back to work.)
O'NEILL: So I guess that frozen Replicator plan didn't pan out?
McKAY: Yeah, not so much.
O'NEILL: How's that Plan B working for ya? Good?
McKAY: Actually, it's more like Plan C. (Jack and Woolsey frown at
him blankly.) C as in C4, if you catch my drift.
O'NEILL: No.
McKAY: Let's just say that we're concerned the Daedalus won't be able
to carry out your standing orders.
WOOLSEY: What?! To destroy Atlantis with nuclear weapons? I thought
we were past that! Why are we going back to that?
McKAY: Yeah, it's the only way.
O'NEILL: Can you *do* that?
McKAY: Yeah. If we plant charges in all ten of the shield emitters
before the Daedalus arrives, that way when the Replicators try to
activate the shield ...
WOOLSEY: ... the C4 detonates, the Daedalus beams a warhead into the
city, and we all get vapourised.
O'NEILL: Sounds more like a Plan F, doesn't it? As in, "We are
totally ..."
McKAY: If we can fight our way back to the Bay, then we'll be able to
fly the Jumper to a safe distance. (He hesitates.) That is, if we
can get the underwater Bay door open.
O'NEILL (indignantly): You can't even open *this* door!
McKAY (equally indignantly): Hey, I'm workin' in it!
O'NEILL: Yes. I *see* that.
(John runs back into the room.)
SHEPPARD: We got company. (To Jack) Sorry, sir, we're gonna have to
come back for you.
McKAY: No-no-no-no-no-no, we can't leave them here. They know too
much.
SHEPPARD: What'd you tell `em?
McKAY: Uh, uh, I mean, they guessed most of it.
(John smacks him round the head.)
SHEPPARD: What, and you filled in the rest?!
McKAY: I thought I would have time to get them out of here! (He
turns to Jack and Woolsey.) Look, just forget what I said.
O'NEILL: Sheppard, get out of here while you still can. That's an
order.
SHEPPARD: Sorry it has to be this way.
O'NEILL: Yeah, I get it. Go.
(John and Rodney hurry out of the Brig. Jack closes his eyes in
resignation as Woolsey sinks down onto the bench.)
WOOLSEY: So ... we're back to being vapourised.

EARTH. SGC. In the Gateroom, the Gate is active. General Landry
comes down into the Control Room and walks over to Walter.
LANDRY: What is it, Chief?
HARRIMAN: We're receiving a subspace data burst via midway in the
Alpha Site. Daedalus is holding station at their failsafe point and
awaiting your order.
(Landry sighs unhappily.)
LANDRY: Reply to Colonel Caldwell that General O'Neill's order
stands. Atlantis is to be destroyed at all costs.
HARRIMAN (reluctantly): Yes, sir.

ATLANTIS. DAWN. The central tower is now completely repaired.
(In one of the shield emitter stations, Carson is holding a block of
C4 in one hand and carefully attaching a small cable to a crystal in
the emitter with the other.)
BECKETT: Done ... and done. (He gently lifts his hands away from the
emitter.)
TEYLA: Good. We are well ahead of schedule.
BECKETT: Perfect. Now let's find some place out of the way and wait
for this thing to be over.
(He closes the tray and they leave the room.)

At another emitter station, Ronon is keeping watch while Elizabeth
works on the emitter.
DEX (impatiently): Come on. One more to go.
WEIR: Almost done. (She looks around the room.) We haven't run into
a single Replicator. (She closes the tray.)
DEX: I know. It's weird.
WEIR: Woolsey and O'Neill said that there were hundreds of them.
Where are they?
DEX: Let's go.
(They head off.)

At another emitter station, Rodney attaches a block of C4 and a small
cable to the emitter.
McKAY: OK, that should do it.
SHEPPARD: One more to go ...
McKAY: ... and it's all over but the crying.
SHEPPARD: Hopefully them, not us.
(As Rodney closes the tray, a loud noise comes from above them. He
and John both look up.)
McKAY: What the hell?
(A sound like an engine powering up can be heard. Rodney hurries
over to a wall panel in the room.)
McKAY: No wonder they weren't coming after us. They've been busy
repairing the city.
(John looks up as the engine noise gets louder.)
SHEPPARD: What *is* that?
McKAY: They brought their ZedPMs to power the stardrive.
SHEPPARD: So that sound is ...
McKAY: ... the city about to take off. Time to start crying.
SHEPPARD: They'll still have to activate the shield to take off,
won't they? We got most of their emitters.
McKAY: Yeah, "most" ain't gonna cut it. For this plan to work, it is
all or nothing.
SHEPPARD: What do they want to fly around for?
McKAY: Maybe they wanna fly home, back to their homeworld.
SHEPPARD: And take on the Daedalus. How are we gonna stop `em?
McKAY: Well, I ...
(He trails off. He apparently can't think of anything.)
SHEPPARD: Drones. They fired drones at us. That means the Chair is
active and powered.
McKAY: You wanna fire drones at the city?! We're nowhere near the
Chair!
SHEPPARD: But Teyla and Beckett are.
(He takes his radio out and activates it.)

Elsewhere in the city, Carson stares in horror as he talks into his
radio.
BECKETT: You want me to do what?!
SHEPPARD: Just do what I say.
BECKETT (sarcastically): Alright, I'll give it a try. But no
apologies if I happen to destroy the entire bloody city.
SHEPPARD: Stardrive, Carson. Concentrate on the stardrive.
BECKETT (sighing): Right.
SHEPPARD: And, Teyla, you may have to fight your way in.
TEYLA: I'm ready, Colonel.
SHEPPARD: Use your ARG sparingly. They may build up an immunity.
You may have to go to Plan ... B.
BECKETT: OK. ... Which one's that, again?
(John and Rodney exchange a look.)
SHEPPARD (into radio): Never mind. Just go.

SHORTLY AFTERWARDS. Teyla bursts through the open door of the Chair
Room. Four Replicators are inside, two of them near the Chair facing
the door and two of them just inside the door facing the Chair. With
an ARG in each hand, she takes down the two near the Chair, then
instantly crosses her rifles and disintegrates the other two as
they're still turning to face her.
TEYLA: Clear.
(Carson runs in.)
BECKETT: Thank you, dear.
TEYLA: Hurry.
(Carson jumps into the Chair and activates it. He closes his eyes in
concentration as the Chair reclines.)

NEWLY-REPAIRED GATEROOM. Cetus, Talus and some other Replicators
hurry into the Control Room.
CETUS: They've taken out the guards in the Chair Room.
(He activates the control panels.)
TALUS: What are they doing?

CHAIR ROOM. Carson concentrates hard. Outside, the Drone Bay irises
open and three drones soar up into the air, then turn and plunge down
into the ocean and head towards their destination. There's a massive
explosion and the city jolts violently. In the Control Room, the
Replicators struggle to keep their feet.
CETUS: They've hit the stardrive.
TALUS: A search and destroy team is on their way to the Chair Room
now.
CETUS: Make sure they understand – we need them alive.
(In the Chair Room, Carson opens his eyes as Teyla cries out in
alarm.)
TEYLA: Beckett!
(As Carson looks round, a Replicator shoots Teyla with a stunner. As
she falls to the floor, Carson scrambles out of the Chair and draws
his pistol but the Replicators walk towards him, aiming their
stunners. Carson slowly bends down to put his pistol on the floor.)
BECKETT: OK, lads, easy. Easy.
(As soon as he has put the pistol on the floor, the Replicators seize
him and bundle him out of the room. Other Replicators drag Teyla
out.)

EMITTER STATION. Elizabeth fits another block of C4 to the emitter.
As she turns, her eyes widen in horror. Ronon, who was facing her,
instantly drops his ARG to the floor and turns, charging his
blaster. He fires several shots at an approaching Replicator, but it
has no effect. Another Replicator walks over and grabs Elizabeth.
Ronon goes hand to hand with two Replicators but they are stronger
than him. One grabs his hair and hauls him off-balance and the other
kicks his feet from under him. They pick him up and drag him away.

At another emitter station, Rodney closes the tray, then turns and
instantly raises his hands as several Replicators point their
stunners at him and John.
SHEPPARD: And I was so sure we were gonna survive this one.
McKAY: Me too.
(The Replicators disarm the boys.)
REPLICATOR: Move.

BRIG. John and Rodney are thrown roughly into a cell. The rest of
the team is already there.
REPLICATOR: Bring the prisoners from the other cell.
(John gets to his feet.)
SHEPPARD: Everyone OK?
WEIR: So far.
BECKETT: I'll be fine.
DEX: Why aren't we dead yet?
SHEPPARD: Probably saving us for a little recreational mind-probing.
Did everyone get the ...?
TEYLA: We completed our task.
WEIR: So did we ... in the nick of time.
DEX (to John): You?
McKAY: Yeah. Just under the wire.
(The forcefield lowers and the door opens. Jack and Woolsey are
marched in to join them, followed by Talus.)
TALUS: Did you really think you'd be able to stop us?
SHEPPARD: Well, of *course* we did. Why else would we be here?
O'NEILL: Colonel? Am I gonna have to fire you?
SHEPPARD: No, sir. I think you'll have that to look forward to when
we get back.
TALUS: I'm afraid your plan has been discovered, Colonel Sheppard.
It *is* over.
(Everyone turns and looks accusingly at Woolsey.)
WOOLSEY: He put his hand in my forehead. How can you resist that?
O'NEILL: Well, *I* like to close my eyes and think of England.
TALUS: Mr Woolsey informed us of everything we need to know. All of
your C4 has been removed from the emitters.
(To prove it, a Replicator opens a bag and pulls out one of the C4
blocks. John grimaces.)
TALUS: I'm afraid they won't be destroyed when the Daedalus arrives –
which should be in any moment.
(Elizabeth closes her eyes and turns away.)
TALUS: Your plan has failed.
(From the Control Room, Cetus reports.)
CETUS: Talus. The Daedalus is approaching the planet.
TALUS: As expected. Activate the shield.
(Cetus reaches towards the control that will activate the shield.
Suddenly his hand slows down ...

... and the episode goes into fast rewind, skimming backwards over
the events that have happened so far. It pauses briefly over the
time when Rodney was talking to Jack and Woolsey in their cell, then
continues fast rewinding until it gets to the moment when Rodney did
his fast finger-clicking in the Puddle Jumper.)
McKAY: C4. How much do we have?
SHEPPARD: A bunch. Why?
McKAY: Well, it's desperate ...
WEIR: Well, so are we.
McKAY: We need to split into groups.
SHEPPARD: I was gonna suggest that anyway. Why? What are you
thinking?
McKAY: If we're gonna destroy these guys using Replicator disruptors,
we have to hit them all at once. We'll probably only get a dozen or
so shots off before they manage to figure out the frequency.
SHEPPARD: So, what, you gonna get `em all to stand in one place at
the same time?
(Rodney looks at him witheringly.)
McKAY (sarcastically): Clever, yes ... *or* we could figure out a way
to send one massive blast through the city. (He looks at everyone.)
Follow me.

The flashback moves on a little. Rodney has brought the team to one
of the shield emitters. He hands his ARG to Carson and takes out a
block of C4 with its connecting cable.
McKAY: Atlantis has ten of these emitters with which it creates the
city's shields. So ... (he connects the cable to the open
emitter) ... if we can interface the crystals from the disrupter
weapons ... (he unscrews a crystal from the ARG) ... with those of
the shield emitters, we should be able to trigger a massive anti-
Replicator wave throughout the city. (He slots the crystal into the
emitter.)
SHEPPARD: OK, that's where splitting into teams comes in.
McKAY: Exactly. Now, I need to show you how to do this, so listen
carefully. You slide out the crystal tray, take the crystal from the
Replicator weapon, you place it in the third slot from the right.
Third symbol from the left activates the crystal tray. (He presses
the third symbol on the front of the tray and it slides shut.) Clear
on that? Great.

The flashback moves on. The team is moving out, ready to break into
smaller groups.
TEYLA: They are bound to find one of our groups working on the shield
emitters.
McKAY: I already thought of that. That's what the C4's for.
DEX: We blow them up?
McKAY: No. We feed them misinformation.
SHEPPARD: Alright. Once you guys have made all your alterations,
avoid using your shiny new toys even if that means getting caught, OK?
(Teyla and Elizabeth both look at Ronon, wondering if he can (a)
avoid using a shiny new toy and (b) let himself be captured. He
frowns as if puzzled how they could possibly doubt him. The teams
move out.)

The flashback moves on to the conversation between Rodney, Jack and
Woolsey in the Brig.
McKAY: If we plant charges in all ten of the shield emitters before
the Daedalus arrives, that way when the Replicators try to activate
the shield ...
WOOLSEY: ... the C4 detonates, the Daedalus beams a warhead into the
city, and we all get vapourised.
O'NEILL: Sounds more like a Plan F, doesn't it?

The flashback moves on. John and Rodney are hurrying away from the
Brig.
SHEPPARD: General O'Neill didn't buy it but I think Woolsey did.
McKAY: Well, I *did* win a serious drama festival award when I was a
kid. Could have made it a career if I wanted to.
SHEPPARD: Wish you would've.
McKAY: What?

The flashback moves on. Jack and Woolsey are being held on their
knees in the cell and have Talus' and Cetus' hands in their foreheads
again. The Replicators pull their hands out and the men groan and
clutch their heads in pain.
CETUS: We need to get to the shield emitter stations. Remove the C4
explosive you find there.
O'NEILL (sarcastically to Woolsey): Way to resist.
WOOLSEY (angrily): I *said* I wasn't good at this.

The flashback moves to the moment when Cetus, in the Control Room,
reports to Talus in the Brig.
CETUS: Talus. The Daedalus is approaching the planet.
TALUS: As expected. Activate the shield.
(Cetus reaches towards the control that will activate the shield.
This time his hand gets all the way. As he presses the control, the
shield rises over the city. The moment the shield is complete, a
wave washes downwards ... and all over the city the Replicators
disintegrate. Jack and Woolsey stare in amazement as Talus and his
colleagues fall to bits. John smiles in satisfaction.)
McKAY: Ha! It worked! I can't believe it worked!
WEIR: Rodney – amazing.
McKAY: Well, it was a group effort.
(John picks up the bag of C4 and tosses it to Rodney.)
SHEPPARD: Good old Plan D – works every time. You guys stay here a
sec.
(He and Ronon leave the cell to check that the coast is clear.)
WOOLSEY: Excuse me, but what just happened?
McKAY: We turned the shield into a giant Replicator weapon.
O'NEILL: I *knew* that!
WOOLSEY: You knew?
O'NEILL: Well, I've seen Carter crack enough codes to know that McKay
was faking the door thing.
WOOLSEY: He was? I bought it completely.
TEYLA: I believe that was the point.
WOOLSEY: Wait a minute – you ... you *used* me?
BECKETT: You're alive – and you're welcome.
(Ronon comes back in.)
DEX: Hey, we're clear.
WEIR: OK, we've gotta get to the Control Room and contact the
Daedalus.
(She, Teyla, Rodney and Carson hurry after Ronon. Jack and Woolsey
walk out more slowly. Jack puts a hand on Woolsey's shoulder as they
go.)
O'NEILL: You see, Richard? You were good for something.
(Woolsey nods, not exactly happy.)
WOOLSEY: Thanks.

HYPERSPACE. DAEDALUS. On the Bridge, Captain Dave Kleinman reports
to Colonel Steven Caldwell.
KLEINMAN: Sir. I have an incoming message from Atlantis.
CALDWELL: Atlantis? Is it Replicators?
KLEINMAN: No, sir. It has Colonel Sheppard's authentication code.
CALDWELL: Open a channel. (Kleinman does so.) Colonel, I'd like to
believe this is you.
SHEPPARD: Well, it is. Authentication code Alpha Delta Charlie Niner
Six.
CALDWELL: That code is no longer valid, Colonel.
[Transcriber's note: I'm not surprised – it's the wrong code! It
isn't the same code he gave Jack earlier in the episode!]
O'NEILL: Hey, Caldwell. General Jack O'Neill here. That valid
enough for you?
CALDWELL: You may have been compromised, sir.
WEIR: We're lowering the city's shields, Steven. (She nods to
Rodney, who moves to comply.) You can send a team to come check us
out if you need to. We'll explain everything.
(Caldwell thinks about it for a while, then looks at Kleinman.)
CALDWELL: Get a team of marines ready to beam down.
KLEINMAN: Sir.
CALDWELL: Should be an interesting explanation.

ATLANTIS. SUNSET. Jack walks into Elizabeth's office. It has been
rebuilt exactly as it was before but there's no furniture in it and,
of course, all her personal effects are gone, destroyed in the
explosion. Elizabeth is gazing at the blank walls. She turns as she
hears Jack approach.
O'NEILL: Gettin' all settled in?
WEIR: Easily – although their decorating? (She gestures around the
room.) Little bit spartan for my liking. (She walks out onto the
bridge.) But the Replicators did do a fine job on rebuilding
Stargate Operations back to its original state. How about yourself?
Do you check out OK?
O'NEILL: Apparently I don't have any little tiny robots floating in
my bloodstream, which is always nice to hear.
WEIR: Huh! That it is. (She looks at him closely.) So what now?
O'NEILL: Oh, a Jumper ride home to the SGC, followed by a hot shower,
followed by a hot toddy, followed by ...
WEIR: I was thinking a little more selfishly. (Jack raises his
eyebrows at her.) What are the chances of my team staying here in
Atlantis?
(Jack grimaces.)
O'NEILL: Elizabeth, if it were up to me ...
WEIR: It *is* up to you.
O'NEILL: ... Right.
(Now it's Elizabeth's turn to raise her eyebrows at him.)
O'NEILL: You can stay.
(Elizabeth smiles.)
WEIR: Really?
O'NEILL: You're probably still gonna have to get the rubber stamp
from the IOA, but since you saved Woolsey's ass and you did a fair
job on mine, I don't think that'll be a problem.
WEIR: Well, I think I speak for all of us when I say thank you *very*
much.
O'NEILL: Hey, you came back to rescue *me*.
WEIR: Hmm! Yes, we did.
O'NEILL: Of course, next time, consider bringing Carter with you.
(Elizabeth smiles.)
O'NEILL: Welcome home.
(He goes to walk past her, but she puts her arms around his neck and
hugs him. Jack hesitates for a moment, then gently pats her on the
back with both hands. She releases him and smiles at him. He
smiles back, then walks away. Elizabeth turns towards the Gateroom,
smiling in delight, and looks over her city.)

Ecrit par Callie Sullivan

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Au total, 72 membres ont visionné cet épisode ! Ci-dessous les derniers à l'avoir vu...

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cartegold  (20.08.2017 à 21:09)
Ça c est de l épisode de Stargate comme je les aime! Mon favori jusqu'à présent. L'équipe de Shepard et l humour de Jack, un cocktail détonant!

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